In Defense of the Episodic Structure

A few weeks ago now it was announced that Square Enix was dumping IO Interactive, the developer behind the Hitman series of video games, among others, citing major financial losses due to the titles IO has developed. Almost immediately, the top responses I saw took aim at the episodic structure of Hitman 2016, claiming that this […]

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An Optimistic Blog Facelift

So I’ve been away from the bloggosphere (the blogiverse? The blogdecahedron?) for a little while. I wasn’t sure what direction to take this blog, how to continue. I’ve had several ideas for new content (including a regular lookback series where I review old games) but somewhere along the line I got a full time “adult” […]

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Destiny: A Retrospective 

I played Destiny at the very beginning. Like any MMO, the first build of Destiny was very different than what it has become today but, unlike most other MMOs what players were promised and what we got were two wildly different things. I followed the hype loosely, paying vague attention to the promises Bungie and […]

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On the Maturation of Videogames

Last month among a slough of amazing game announcements at E3 a new God of War game was finally announced. It stuck out to me for two reasons. First, and most obviously, I’m a fan of the franchise. But second, and more importantly, it marked a huge departure from the previous iterations, so huge that […]

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DOOM vs the Modern Shooter

A couple of days ago I read that DOOM’s sales have surpassed 500,000 on PC alone. The numbers on consoles haven’t been released yet, but I imagine they’re huge as well. So why is DOOM so successful? I mean, it’s a great game, but there has to be more to it than that. I think […]

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